Lewati ke konten utama
Four ways to survive

Kelompok dalam cerita

Trade, pilgrimage, salvage, or silence. Factions are systems, not alignment bars.

Di halaman ini

Kestrel Choir

Mobile pilgrims who carry seeds in ceramic lungs.

Ossuary Guild

Salvagers who catalogue every bone-glass artifact.

Low Signal Union

Radio keepers who refuse all central maps.

Meridian Court

A vanished court still issuing weather laws.

Nacre / field notes

Three ways to value a ruin

Faction relationships grow from what a group preserves, trades or refuses to name. No faction tells the player what to believe.

Salvage

A ruin is material and shelter. Crews ask what can be recovered before the next weather cycle buries it.

Pilgrimage

A route is a story walked repeatedly. Moving a landmark can change more than the map.

Archive

A record is authority. The Meridian Court's surviving notes may be accurate while remaining deliberately incomplete.

Fragments need their margins

Lanjutkan penelusuran.

01

Dunia & cerita

Mengenal iklim, kelompok cerita, dan risiko ekspedisi konseptual pada setiap wilayah.

02

Arsip dunia cerita

Arsip potongan cerita Meridian Court yang disusun menurut suara dan cuaca dalam dunia fiktif.

03

Instrumen lapangan

Mengenal tujuan serta batas instrumen Nacre sebelum menafsirkan sinyal yang ditampilkannya.