Nacre
What survives when a civilization controls its maps? The flagship explores weather, ruins and unreliable records.
Three interactive worlds in production, each built around a different question. Begin with Nacre, our flagship field study.
Nacre / field notes
The fictional catalogue is organized by the kind of attention a world asks from its player.
What survives when a civilization controls its maps? The flagship explores weather, ruins and unreliable records.
Short experiments isolate one interaction, such as reading a pressure shift or comparing two accounts of a place.
Early concepts remain questions rather than release promises. The roadmap explains which systems are being explored.
Kenali konsep permainan dan pengalaman yang ingin dibangun studio.
Informasi pratinjau Nacre untuk portofolio. Halaman tidak melakukan pengunduhan gim.
Membandingkan kebutuhan perangkat contoh untuk konsep gim, tanpa menganggapnya sebagai hasil pengujian produk rilis.
Membandingkan ekspedisi singkat, pemetaan bersama, dan perjalanan cerita panjang dalam konsep permainan.